Patch 18.6 review — November 4, 2026
The released 18.6 notes list no standard craftable-item recipe or balance change. This guide retains the checked 18.5 baseline, including its October 27 corrections where relevant. Champion, trait and Augment changes can still change which holder or board benefits from an item; this review does not establish a measured best-in-slot ranking.
Official Riot Patch 18.6 notes, published November 3 UTC / November 4 JST. Review scope: the released notes; PC/mobile regional deployment may take longer. Earlier dated sections retain their historical patch scope.
Quick Answer
Choose Ivern’s items by the job the board lacks: AP can scale his listed shield and damage, Mana matters only if it changes useful cast access, and defensive or utility effects may matter more if he dies before casting. His Greenfather Hex terms are separate board bonuses. The named coefficients here are partial patch terms, not a complete tooltip or a measured best-in-slot build.
Patch 18.5 review — October 22, 2026
Set 18 — Enchanted Wilds · Current guide · Patch 18.6. Ivern retains the 18.2 starting-hex and ability changes together with the 18.4 Greenfather Hex rebalance. No further Ivern balance change is listed in 18.5. Compare his personal item value with the board value he already supplies.
Current named terms
| Part of the kit | Retained listed term | Baseline |
|---|---|---|
| Starting hexes | 3; Riot noted two starting frontline hexes | 18.2 |
| Shield | 185/350 AP | 18.2 |
| Ability damage | 155/235 AP | 18.2 |
| Greenfather Hex Damage Amp | 6/10% | 18.4 |
| Greenfather Hex bonus Health | 6/10% | 18.4 |
| Greenfather Hex Resists | 10/14 | 18.4 |
Use each value in the matching part of the ability. The paired source values are not a complete star-level table. Do not assign the same hex bonus to every hex type or count a starting hex as an item-generated effect.
AP, cast access and utility are different jobs
AP can improve an AP-scaled shield or damage term. Mana support can matter if it changes useful cast access. A utility item may help the board through a separate effect. Do not call every utility item an AP shield multiplier, or assume a larger AP number solves a unit that dies before casting.
The hex rebalance changes the board context
Damage Amp and bonus Health use the later 6/10% terms, while Resists use 10/14. The older 8/12 values are superseded. These effects can change how the board survives and deals damage even when Ivern’s personal shield coefficient is unchanged.
Choose the missing job
- Casts reliably but shielding is insufficient: compare AP investment and the same item on another holder.
- Dies before contributing: inspect positioning, protection and incoming damage first.
- Already stabilizes through baseline utility: compare whether the extra item has more value on a damage carry.
- Needs another useful cast: compare actual Mana gains and cast lockouts rather than a generic mana score.
Item Lab scope
The standard-item sandbox can compare entered AP and item Mana contributions. It does not simulate Ivern’s complete spell, hexes, shielding or formation. Use its outputs as inputs to a board decision, not as a measured Ivern build ranking.
Practical rule
Itemize the action the board needs and can actually reach. Include the free baseline value separately from the marginal value of the next slot. Use the holder checklist and AP item framework for the wider comparison.
Official sources and review scope
Reviewed November 4, 2026. Current terms are reconstructed from Riot’s released notes through 18.6, not a fresh in-client measurement. The tables cover the named effects, not complete champion or item tooltips. Holder advice and arithmetic are TFT Item Guide editorial analysis; no measured best-in-slot or placement ranking is claimed.


