Patch 18.6 review — November 4, 2026
The released 18.6 notes list no standard craftable-item recipe or balance change. This guide retains the checked 18.5 baseline, including its October 27 corrections where relevant. Champion, trait and Augment changes can still change which holder or board benefits from an item; this review does not establish a measured best-in-slot ranking.
Official Riot Patch 18.6 notes, published November 3 UTC / November 4 JST. Review scope: the released notes; PC/mobile regional deployment may take longer. Earlier dated sections retain their historical patch scope.
Quick Answer
Radiant Bloodthirster’s 50% Health trigger and larger shield favor earlier protection; Radiant Edge of Night addresses a later 40% Health threat; Radiant Hand of Justice offers 25% base Omnivamp. Choose by the board’s failure point and check the complete Radiant tooltip. Do not copy normal-item coefficients into Radiant versions.
October 27 mid-patch update
Checked October 27, 2026 against Riot official 18.5 mid-patch notes. Standard Hand of Justice base Omnivamp is now 12% (was 15%); Radiant base Omnivamp is 25% (was 30%). Brambleback Armor Ignore is 30% base + 10% AP (was 25% + 25% AP); its on-hit healing remains 4%. Kha’Zix base damage is 230/310/450 AP and isolated damage is 250/350/530 AP. Recipes are unchanged. Standard and Radiant values are separate; champion skills are outside the item-only simulator.
Patch 18.5 review — October 27, 2026
Set 18 — Enchanted Wilds · Current guide · Patch 18.6. The October 27 update reduces Radiant Hand of Justice base Omnivamp to 25%; the named Bloodthirster and Edge of Night terms remain in effect. Patch 18.5 changes Radiant Adaptive Helm and Radiant Blue Buff separately; it does not reduce every Radiant item.
Current named Radiant terms
| Radiant item | Retained term | Holder question |
|---|---|---|
| Bloodthirster | 50% Health trigger; 40 AD/AP; 60% maximum-Health shield | Will the earlier large shield buy useful actions? |
| Edge of Night | 40% Health trigger | Does the later emergency window solve the threat? |
| Hand of Justice | 25% base Omnivamp | Can the holder turn repeatable damage into useful recovery? |
The table lists the terms changed by the cited patches. It is not a complete Radiant stat sheet. Do not copy the normal Edge of Night healing coefficient into the Radiant description without a matching source.
Timing comes before the larger stat line
Bloodthirster and Edge of Night protect at different Health points. A 60%-maximum-Health shield is useful only if the holder survives to use it and then converts that time into meaningful output. Hand of Justice should be judged through damage access and recovery, not through a fixed shield threshold.
What 18.5 actually reduces
Radiant Adaptive Helm Mana Regen falls to 6 and its non-Tank/Fighter AD/AP bonus to 35. Radiant Blue Buff base AD/AP falls to 25%. Those are different items from the three in this comparison, and different versions from their standard counterparts.
When several rewards are offered
- Name the failure: insufficient sustain, early collapse or a later burst window.
- Check the complete offered item version and actual holder.
- Compare other protection already supplied by the kit and board.
- Include the opportunity cost of the slot and of moving the item.
Related normal-item decision
The standard Bloodthirster / Hand of Justice / Edge of Night comparison has separate numbers. Keep the standard and Radiant descriptions apart when using that framework.
Official sources and review scope
- Riot Patch 18.5 notes
- Riot Patch 18.2 notes
- Riot Patch 18.3 notes
- Riot Patch 18.4 notes
- Riot Patch 18.1 notes
Reviewed November 4, 2026. Current terms are reconstructed from Riot’s released notes through 18.6, not a fresh in-client measurement. The tables cover the named effects, not complete champion or item tooltips. Holder advice and arithmetic are TFT Item Guide editorial analysis; no measured best-in-slot or placement ranking is claimed.


