TFT Patch 17.9 Item Decisions: Final Space Gods Patch
Current Set: Set 17 — Space Gods
Current Patch: 17.9
Last Verified:
Status: Current-patch item decision guide
This guide focuses on practical item decisions created by Patch 17.9. Riot did not list a broad rewrite of standard completed items in the official notes; the important item effects come from changed champions, roles, cast patterns, and carry access.
Review Status: Current for Patch 17.9. Recheck on , when Enchanted Wilds launches with Patch 18.1. For confirmed pre-release itemization interactions, see TFT Set 18 Item Decisions Preview.
Quick Answer
Patch 17.9 is the final dedicated Space Gods patch, and its item impact is mostly about holders rather than recipes. Twisted Fate becomes a much more volatile AP holder, Gwen receives more damage, Milio trades lower spell numbers for a chance to cast again, Meepsie changes from Magic Tank to Magic Fighter, Rhaast gets a massive spell-damage increase, and Zed joins the normal champion roster with lower base Health.
The practical response is to keep completed items flexible. Do not rebuild your item rules for the last days of Set 17. Instead, update which units deserve your AP, AD, mana, sustain, and defensive items, then be ready to re-evaluate the whole roster when Set 18 arrives.
Patch 17.9 at a Glance
AP holders changed
Twisted Fate, Gwen, Milio, and Meepsie need fresh assumptions.
Review AP holders →
Rhaast ↑
His spell now has far more AD scaling damage.
Review Rhaast →
Zed is baseline
He is easier to plan around, but has less base Health.
Review Zed →
What Actually Changed for Items in Patch 17.9?
The official Patch 17.9 notes focus on trait and unit changes. That means most standard item fundamentals remain intact: slam useful power when it saves HP, match items to the holder’s job, and prefer transferable completed items when your final board is not locked.
| Patch change | Item decision impact | Practical response |
|---|---|---|
| Twisted Fate gets a much wider spell-damage range | His AP payoff becomes more volatile | Use him for tempo when the board supports him, but do not mistake high-roll potential for consistent output |
| Gwen gets more primary-target damage | Damage items have a stronger 2-cost landing spot | Keep flexible AP items available when an upgraded Gwen is already carrying fights |
| Milio can sometimes cast again, while his spell damage is reduced | His value shifts from one cast’s raw number toward total cast output | Judge mana and AP by fight result, not by the lower tooltip number alone |
| Meepsie changes from Magic Tank to Magic Fighter and gets a new spell | Old pure-tank assumptions are unreliable | Re-evaluate damage, sustain, and durability together instead of copying the old tank setup |
| Maokai gains Attack Speed and stronger max-Health damage | His baseline combat contribution improves | Do not over-itemize him just because of the buff; first check whether those items have a higher-value holder |
| Rhaast spell damage rises sharply | AD bruiser items have a much stronger 3-cost holder | Value AD plus survivability more highly when Rhaast is upgraded and supported |
| Zed joins the normal roster but loses base Health | He is more accessible as a late AD holder but less naturally durable | Plan damage and survivability together instead of treating access as a pure buff |
Twisted Fate: Higher Ceiling, Much Lower Floor
Twisted Fate is not simply stronger in a reliable way. Patch 17.9 dramatically widens his possible spell outcome: the minimum damage falls while the maximum damage rises. Rolling a 9 now always grants gold, and rolling a 1 deals 15% max-Health true damage to Twisted Fate.
For item decisions, treat him as a high-variance AP holder. An upgraded Twisted Fate can still be a useful place to put flexible AP or cast-support items for tempo, but the patch gives you a reason to distinguish ceiling from consistency. If your board needs dependable damage every fight, do not justify extra investment only because his best roll became much stronger.
Gwen and Milio: Recheck the Shape of AP Damage
Gwen’s primary-target spell damage rises in Patch 17.9. That makes an upgraded Gwen a better temporary or reroll landing spot for AP damage when she already fits your board. The usual rule still applies: an item is valuable because it improves the board you have, not because a patch note says the unit was buffed.
Milio is more complicated. His primary and bounce damage numbers fall, but he now has a 40% chance to cast an additional time at another target, which can also bounce. That changes how you should read his item value. Lower damage per cast does not automatically mean lower total fight output. When considering AP or mana items, watch whether they create meaningful extra casts and target coverage on your actual board.
Meepsie: Stop Treating the Old Tank Build as Current
Meepsie receives one of the largest identity changes in the patch. Riot changes the role from Magic Tank to Magic Fighter, moves mana from 50/100 to 0/55, changes base AD and Attack Speed, and replaces the spell with the Champion Augment’s Big Bang version.
That means old item assumptions are especially dangerous here. Instead of automatically solving only Armor, Magic Resist, and Health, evaluate the full job: can Meepsie survive long enough to cast repeatedly, and do damage-oriented or sustain-oriented items now return more value? The answer depends on star level, board support, and what transferable items you already have.
Rhaast: AD Bruiser Items Gain a Much Better Holder
Rhaast’s spell duration drops from 2 seconds to 1 second, while the spell damage changes from 120/180/300% AD to 400/600/1000% AD. Riot even calls out the idea of giving Rhaast a Sterak’s, which is a useful clue about the intended bruiser direction.
For practical item play, the important part is not to force one named best-in-slot package. The buff gives flexible AD and survivability items a stronger 3-cost landing spot. If you hit an upgraded Rhaast and the board can keep him fighting, using those items now may be better than holding components for a more expensive carry you have not found.
For the reusable framework, see AD Items Explained and How to Choose an Item Holder in TFT.
Zed: Easier Access, Less Natural Durability
Zed is added to the base champion roster in Patch 17.9 and his Invader Zed Augment is removed. At the same time, his base Health drops from 1300 to 1100.
The item implication is two-sided. You can plan around seeing Zed more normally, so late-game AD items have a more accessible landing spot. But the Health nerf means his item package cannot be evaluated as though survivability were unchanged. If fights end because he dies before doing his job, a third damage item may be worse than an item that preserves uptime.
What Should Not Change in Patch 17.9?
- Do not bench useful completed items while waiting for one exact final carry.
- Do not treat every buffed champion as a new best-in-slot target.
- Do not read high-roll damage as consistent damage, especially on Twisted Fate.
- Do not give a changed fighter an old tank setup without checking its new role and cast pattern.
- Do not forget that Patch 18.1 and Enchanted Wilds arrive on August 26, so patch-specific advice has a short shelf life.
A Simple Patch 17.9 Decision Process
- Start from your completed items. There is no broad standard-item rewrite in the official 17.9 notes, so preserve the normal flexible framework.
- Update the holder. Recheck Twisted Fate, Gwen, Milio, Meepsie, Rhaast, and Zed instead of using 17.8 assumptions.
- Separate damage from uptime. Ask whether the unit needs more damage, faster casting, sustain, or enough durability to finish its job.
- Use upgrades for tempo. A strong 2-star mid-cost holder can justify slamming flexible items before your final carry appears.
- Recheck on August 26. Enchanted Wilds launches with Patch 18.1 and introduces a new roster and new item-holder context.
Previous patch: For historical context, see TFT Patch 17.8 Item Decisions. That page is preserved as a historical record rather than current guidance.
Official Sources
Final Takeaway
Patch 17.9 is a holder-update patch for item decisions. Twisted Fate becomes more volatile, Gwen gains damage, Milio changes how his casts create value, Meepsie needs a fresh fighter-oriented evaluation, Rhaast becomes a much stronger AD bruiser holder, and Zed is easier to access but less naturally durable. Keep the standard item framework flexible, use the holder that solves today’s board, and prepare to reassess everything when Enchanted Wilds arrives.
Back to the Evergreen Framework
Patch details change. These three guides cover the reusable decisions underneath them.